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Aircraft Details for Geeks



Boeing 727-200

LOD MODELS (9)
LOD-1
LOD-2
LOD-3
LOD-4
LOD-5
LOD-6
LOD-7 LOD-8 LOD-9
Polygon Count
(+ winglets)
2329
2393
2121
2185
1960
2024
1675
1697
1232
1254

720
742
353
367
144
152
42
42
Texture Details

(Things painters
want to know)
One 1024 x 1024 paint texture .bmp
One 512 x 512 light map texture .bmp

Texture bmp:  2 part fuselage texture(R/L) tail/rudder (R/L), separate upper and lower wings for right and left wings.  separate upper and lower  horizontal stabilizer (used on both), right & left engine sides, right & left inboard engine sides, separate exterior for both nose gear doors,  interior nose gear door (used on both) , 1 exterior and interior of  each of the two main gear doors (used on both),  3 wheel textures: 1 for nose wheels, 1 for main wheels, separate texture for each antenna (3).  Canopy frame and windows are paintable. Winglet version: all sides of winglets textured separately.





Boeing 737-200

LOD MODELS (6)
LOD-1
LOD-2
LOD-3
LOD-4
LOD-5
LOD-6
Polygon Count
1985
1773
1495
829
293
131
Texture Details

(Things painters
want to know)
One 1024 x 1024 paint texture .bmp
One 512 x 512 light map texture .bmp

Texture bmp:  2 part fuselage texture(R/L) tail/rudder (R/L), separate upper and lower wings for right and left wings.  separate upper and lower  horizontal stabilizer (used on both), right & left engine sides, inboard engine side (used on both engines), separate exterior for both nose gear doors,  interior nose gear door (used on both) , 1 exterior and interior of  each of the two main gear doors (used on both),  3 wheel textures: 1 for nose wheels, 1 for main wheels, plus additional main wheel texture for the hubcap, separate texture for each antenna (3).  Canopy frame and windows are paintable.


Boeing 737-300

LOD MODELS (4)
LOD-1
LOD-2
LOD-3
LOD-4
Polygon Count
1871
707
386
102
Texture Details

(Things painters
want to know)
One 1024 x 1024 paint texture .bmp
One 512 x 512 light map texture .bmp

Texture bmp:  2 part fuselage texture(R/L) tail/rudder (R/L), separate upper and lower wings (used on both wings), separate upper and lower  horizontal stabilizer (used on both), right & left engine sides, inboard engine side (used on both engines), separate exterior for both nose gear doors,  interior nose gear door (used on both) , 1 exterior and interior of  each of the two main gear doors (used on both),  3 wheel textures: 1 for nose wheels, 1 for main wheels, plus additional main wheel texture for the hubcap, separate texture for each antenna (3).


Boeing 737-400

LOD MODELS (5)
LOD-1
LOD-2
LOD-3
LOD-4
LOD-5
Polygon Count
1863
1571
731
366
102
Texture Details

(Things painters
want to know)

One 1024 x 1024 paint texture .bmp
One 512 x 512 light map texture .bmp

Texture bmp:  2 part fuselage texture(R/L) tail/rudder (R/L), separate upper and lower wings (used on both wings), separate upper and lower  horizontal stabilizer (used on both), right & left engine sides, inboard engine side (used on both engines), separate exterior for both nose gear doors,  interior nose gear door (used on both) , 1 exterior and interior of  each of the two main gear doors (used on both),  3 wheel textures: 1 for nose wheels, 1 for main wheels, plus additional main wheel texture for the hubcap, separate texture for each antenna (3).


Boeing 737-500

LOD MODELS (5) LOD-1 LOD-2 LOD-3 LOD-4 LOD-5
Polygon Count 1841 1549 731 386 102
Texture Details

(Things painters
want to know)
One 1024 x 1024 paint texture .bmp
One 512 x 512 light map texture .bmp

Texture bmp:  2 part fuselage texture(R/L) tail/rudder (R/L), separate upper and lower wings (used on both wings), separate upper and lower  horizontal stabilizer (used on both), right & left engine sides, inboard engine side (used on both engines), separate exterior for both nose gear doors,  interior nose gear door (used on both) , 1 exterior and interior of  each of the two main gear doors (used on both),  3 wheel textures: 1 for nose wheels, 1 for main wheels, plus additional main wheel texture for the hubcap, separate texture for each antenna (3), cockpit windows and frame are paintable.
 

Boeing 757-200

LOD MODELS (5) LOD-1 LOD-2 LOD-3 LOD-4 LOD-5
Polygon Count P&W / RR 2266 / 2188 1812 / 1776 721 / 693 401 / 373 108 / 108
Texture Details

(Things painters
want to know)
One 1024 x 1024 paint texture .bmp
One 512 x 512 light map texture .bmp

Texture bmp:  2 part fuselage texture(R/L) tail/rudder (R/L),(fuselage and tail are all the same scale) separate upper and lower wings (used on both wings), separate upper and lower  horizontal stabilizer (used on both), right & left engine sides, inboard engine side (used on both engines), separate exterior for all nose gear doors,  2 interior nose gear door(used on both) , 1 exterior and interior of  each of themain gear doors (used on both),  separate texture for eachantenna (3), cockpit windows and frame are paintable.
 

Boeing 757-300

LOD MODELS (5)
LOD-1 LOD-2 LOD-3 LOD-4 LOD-5
Polygon Count P&W / RR 2266 / 2188 1812 / 1776 721 / 693 401 / 373 108 / 108
Texture Details

(Things painters
want to know)
One 1024 x 1024 paint texture .bmp
One 512 x 512 light map texture .bmp

Texture bmp:  2 part fuselage texture(R/L) tail/rudder (R/L),(fuselage and tail are all the same scale) separate upper and lower wings (used on both wings), separate upper and lower  horizontal stabilizer (used on both), right & left engine sides, inboard engine side (used on both engines), separate exterior for all nose gear doors,  2 interior nose gear door(used on both) , 1 exterior and interior of  each of themain gear doors (used on both),  separate texture for eachantenna (3), cockpit windows and frame are paintable.

Boeing 767-300

LOD MODELS (10)
LOD-1 LOD-2 LOD-3 LOD-4 LOD-5 LOD-6 LOD-7 LOD-8 LOD-9 LOD-10
Polygon Count (RR)
(PW)
(GE)
2376 1992 1710 1584 1336 766 462 252 108 60
Texture Details

(Things painters
want to know)
One 1024 x 1024 paint texture .bmp
One 512 x 512 light map texture .bmp

Texture bmp:  2 part fuselage texture(R/L) tail/rudder (R/L),(fuselage and tail are all the same scale) separate upper and lower wings for right and left wings, separate upper and lower  horizontal stabilizer (used on both), right & left engine sides, left/rightinboard engine sides, separate exterior for all nose gear doors,  2 interior nose gear door (used on both) , 1 exterior and interior of  each of the main gear doors (used on both),  separate texture for each antenna (3), cockpit windows and frame are paintable.


Boeing 767-400
LOD MODELS (12)
LOD-1 LOD-2 LOD-3 LOD-4 LOD-5 LOD-6 LOD-7 LOD-8 LOD-9 LOD-10 LOD-11 LOD-12
Polygon Count 2466 2060 1852 1632 1386 1092 828 564 436 300 108 66
Texture Details

(Things painters
want to know)
One 1024 x 1024 paint texture .bmp
One 512 x 512 light map texture .bmp

Texture bmp:  2 part fuselage texture(R/L) tail/rudder (R/L),(fuselage and tail are all the same scale) separate upper and lower wings for right and left wings, separate upper and lower  horizontal stabilizer (used on both), right & left engine sides, inboard engine side (used on both engines), separate exterior for all nose gear doors,  2 interior nose gear door (used on both) , 1 exterior and interior of  each of the main gear doors (used on both),  separate texture for each antenna (3), cockpit windows and frame are paintable.

McDonnell Douglas DC-9-10

LOD MODELS (4) LOD-1 LOD-2 LOD-3 LOD-4
Polygon Count1970 1970 853 414 106
Texture Details

(Things painters
want to know)
One 1024 x 1024 paint texture .bmp
One 512 x 512 light map texture .bmp

Texture bmp:  1 part fuselage texture(R/L) tail/rudder (R/L), separate upper and lower wings (used on both wings), separate upper and lower  horizontal stabilizer (used on both), right & left engine sides, inboard engine side (used on both engines), separate exterior for each nose gear door(4),  2 interior nose gear doors (used on all) , 1 exterior and interior of  each of the two main gear doors (used on both),  separate texture for each antenna (3).
 

McDonnell Douglas DC-9-30

LOD MODELS (4) LOD-1 LOD-2 LOD-3 LOD-4
Polygon Count 2010 837 426 106
Texture Details

(Things painters
want to know)
One 1024 x 1024 paint texture .bmp
One 512 x 512 light map texture .bmp

Texture bmp:  1 part fuselage texture(R/L) tail/rudder (R/L), separate upper and lower wings (used on both wings), separate upper and lower  horizontal stabilizer (used on both), right & left engine sides, inboard engine side (used on both engines), separate exterior for each nose gear door(4),  2 interior nose gear doors (used on all) , 1 exterior and interior of  each of the two main gear doors (used on both),  separate texture for each antenna (3).
 


McDonnell Douglas DC-9-40

LOD MODELS (4) LOD-1 LOD-2 LOD-3 LOD-4
Polygon Count 1977 814 418 105
Texture Details

(Things painters
want to know)
One 1024 x 1024 paint texture .bmp
One 512 x 512 light map texture .bmp

Texture bmp:  1 part fuselage texture(R/L) tail/rudder (R/L), separate upper and lower wings (used on both wings), separate upper and lower  horizontal stabilizer (used on both), right & left engine sides, inboard engine side (used on both engines), separate exterior for each nose gear door(4),  2 interior nose gear doors (used on all) , 1 exterior and interior of  each of the two main gear doors (used on both),  separate texture for each antenna (3).
 


McDonnell Douglas DC-9-50

LOD MODELS (4) LOD-1 LOD-2 LOD-3 LOD-4
Polygon Count   1994 814 417 105
Texture Details

(Things painters
want to know)
One 1024 x 1024 paint texture .bmp
One 512 x 512 light map texture .bmp

Texture bmp:  1 part fuselage texture(R/L) tail/rudder (R/L), separate upper and lower wings (used on both wings), separate upper and lower  horizontal stabilizer (used on both), right & left engine sides, inboard engine side (used on both engines), separate exterior for each nose gear door(4),  2 interior nose gear doors (used on all) , 1 exterior and interior of  each of the two main gear doors (used on both),  separate texture for each antenna (3).



Embraer EMB-120 Brasilia

LOD MODELS (4) LOD-1 LOD-2 LOD-3 LOD-4 LOD-5
Polygon Count   2205 1724 1080 527 128
Texture Details

(Things painters
want to know)
One 1024 x 1024 paint texture .bmp
One 512 x 512 light map texture .bmp
One 256 x 256 propeller texture .bmp


Texture bmp:  1 part fuselage texture(R/L) tail/rudder (R/L), separate upper and lower wings (used on both wings), separate upper and lower  horizontal stabilizer (used on both), right & left engine side (inboard and outboard), separate exterior for each nose gear door(4),  2 interior nose gear doors (usedon all) , 1 exterior and interior of  each of the two maingear doors (used on both),  separate texture for each antenna(3)
, cockpit windows and frame are paintable.