Aardvark
happily disregards the following types of email messages:
Requests to model a particular aircraft type.
Repaint requests.
"What are you building now?"
Problems associated with trying to fly our aircraft yourself. (Our aircraft
are for AI USE ONLY)
We suggest that you ask these sorts of questions
in our forum.
Aircraft Details for Geeks
LOD MODELS (9) |
LOD-1 |
LOD-2 |
LOD-3 |
LOD-4 |
LOD-5 |
LOD-6 |
LOD-7 | LOD-8 | LOD-9 |
Polygon Count (+ winglets) |
2329 2393 |
2121 2185 |
1960 2024 |
1675 1697 |
1232 1254 |
720 742 |
353 367 |
144 152 |
42 42 |
Texture Details (Things painters want to know) |
One 1024 x 1024 paint texture .bmp One 512 x 512 light map texture .bmp Texture bmp: 2 part fuselage texture(R/L) tail/rudder (R/L), separate upper and lower wings for right and left wings. separate upper and lower horizontal stabilizer (used on both), right & left engine sides, right & left inboard engine sides, separate exterior for both nose gear doors, interior nose gear door (used on both) , 1 exterior and interior of each of the two main gear doors (used on both), 3 wheel textures: 1 for nose wheels, 1 for main wheels, separate texture for each antenna (3). Canopy frame and windows are paintable. Winglet version: all sides of winglets textured separately. |
LOD MODELS (6) |
LOD-1 |
LOD-2 |
LOD-3 |
LOD-4 |
LOD-5 |
LOD-6 |
Polygon Count |
1985 |
1773 |
1495 |
829 |
293 |
131 |
Texture Details (Things painters want to know) |
One 1024 x 1024 paint texture .bmp One 512 x 512 light map texture .bmp Texture bmp: 2 part fuselage texture(R/L) tail/rudder (R/L), separate upper and lower wings for right and left wings. separate upper and lower horizontal stabilizer (used on both), right & left engine sides, inboard engine side (used on both engines), separate exterior for both nose gear doors, interior nose gear door (used on both) , 1 exterior and interior of each of the two main gear doors (used on both), 3 wheel textures: 1 for nose wheels, 1 for main wheels, plus additional main wheel texture for the hubcap, separate texture for each antenna (3). Canopy frame and windows are paintable. |
LOD MODELS (4) |
LOD-1 |
LOD-2 |
LOD-3 |
LOD-4 |
Polygon Count |
1871 |
707 |
386 |
102 |
Texture Details (Things painters want to know) |
One 1024 x 1024 paint texture .bmp One 512 x 512 light map texture .bmp Texture bmp: 2 part fuselage texture(R/L) tail/rudder (R/L), separate upper and lower wings (used on both wings), separate upper and lower horizontal stabilizer (used on both), right & left engine sides, inboard engine side (used on both engines), separate exterior for both nose gear doors, interior nose gear door (used on both) , 1 exterior and interior of each of the two main gear doors (used on both), 3 wheel textures: 1 for nose wheels, 1 for main wheels, plus additional main wheel texture for the hubcap, separate texture for each antenna (3). |
LOD MODELS (5) |
LOD-1 |
LOD-2 |
LOD-3 |
LOD-4 |
LOD-5 |
Polygon Count |
1863 |
1571 |
731 |
366 |
102 |
Texture Details (Things painters want to know) |
One 1024 x 1024 paint texture .bmp One 512 x 512 light map texture .bmp Texture bmp: 2 part fuselage texture(R/L) tail/rudder (R/L), separate upper and lower wings (used on both wings), separate upper and lower horizontal stabilizer (used on both), right & left engine sides, inboard engine side (used on both engines), separate exterior for both nose gear doors, interior nose gear door (used on both) , 1 exterior and interior of each of the two main gear doors (used on both), 3 wheel textures: 1 for nose wheels, 1 for main wheels, plus additional main wheel texture for the hubcap, separate texture for each antenna (3). |
LOD MODELS (5) | LOD-1 | LOD-2 | LOD-3 | LOD-4 | LOD-5 |
Polygon Count | 1841 | 1549 | 731 | 386 | 102 |
Texture Details (Things painters want to know) |
One 1024 x 1024 paint texture .bmp One 512 x 512 light map texture .bmp Texture bmp: 2 part fuselage texture(R/L) tail/rudder (R/L), separate upper and lower wings (used on both wings), separate upper and lower horizontal stabilizer (used on both), right & left engine sides, inboard engine side (used on both engines), separate exterior for both nose gear doors, interior nose gear door (used on both) , 1 exterior and interior of each of the two main gear doors (used on both), 3 wheel textures: 1 for nose wheels, 1 for main wheels, plus additional main wheel texture for the hubcap, separate texture for each antenna (3), cockpit windows and frame are paintable. |
LOD MODELS (5) | LOD-1 | LOD-2 | LOD-3 | LOD-4 | LOD-5 |
Polygon Count P&W / RR | 2266 / 2188 | 1812 / 1776 | 721 / 693 | 401 / 373 | 108 / 108 |
Texture Details (Things painters want to know) |
One 1024 x 1024 paint texture .bmp One 512 x 512 light map texture .bmp Texture bmp: 2 part fuselage texture(R/L) tail/rudder (R/L),(fuselage and tail are all the same scale) separate upper and lower wings (used on both wings), separate upper and lower horizontal stabilizer (used on both), right & left engine sides, inboard engine side (used on both engines), separate exterior for all nose gear doors, 2 interior nose gear door(used on both) , 1 exterior and interior of each of themain gear doors (used on both), separate texture for eachantenna (3), cockpit windows and frame are paintable. |
LOD MODELS (5) |
LOD-1 | LOD-2 | LOD-3 | LOD-4 | LOD-5 |
Polygon Count P&W / RR | 2266 / 2188 | 1812 / 1776 | 721 / 693 | 401 / 373 | 108 / 108 |
Texture Details (Things painters want to know) |
One 1024 x 1024 paint texture .bmp One 512 x 512 light map texture .bmp Texture bmp: 2 part fuselage texture(R/L) tail/rudder (R/L),(fuselage and tail are all the same scale) separate upper and lower wings (used on both wings), separate upper and lower horizontal stabilizer (used on both), right & left engine sides, inboard engine side (used on both engines), separate exterior for all nose gear doors, 2 interior nose gear door(used on both) , 1 exterior and interior of each of themain gear doors (used on both), separate texture for eachantenna (3), cockpit windows and frame are paintable. |
LOD MODELS (10) |
LOD-1 | LOD-2 | LOD-3 | LOD-4 | LOD-5 | LOD-6 | LOD-7 | LOD-8 | LOD-9 | LOD-10 |
Polygon Count (RR) (PW) (GE) |
2376 | 1992 | 1710 | 1584 | 1336 | 766 | 462 | 252 | 108 | 60 |
Texture Details (Things painters want to know) |
One 1024 x 1024 paint texture .bmp One 512 x 512 light map texture .bmp Texture bmp: 2 part fuselage texture(R/L) tail/rudder (R/L),(fuselage and tail are all the same scale) separate upper and lower wings for right and left wings, separate upper and lower horizontal stabilizer (used on both), right & left engine sides, left/rightinboard engine sides, separate exterior for all nose gear doors, 2 interior nose gear door (used on both) , 1 exterior and interior of each of the main gear doors (used on both), separate texture for each antenna (3), cockpit windows and frame are paintable. |
LOD MODELS (12) |
LOD-1 | LOD-2 | LOD-3 | LOD-4 | LOD-5 | LOD-6 | LOD-7 | LOD-8 | LOD-9 | LOD-10 | LOD-11 | LOD-12 |
Polygon Count | 2466 | 2060 | 1852 | 1632 | 1386 | 1092 | 828 | 564 | 436 | 300 | 108 | 66 |
Texture Details (Things painters want to know) |
One 1024 x 1024 paint texture .bmp One 512 x 512 light map texture .bmp Texture bmp: 2 part fuselage texture(R/L) tail/rudder (R/L),(fuselage and tail are all the same scale) separate upper and lower wings for right and left wings, separate upper and lower horizontal stabilizer (used on both), right & left engine sides, inboard engine side (used on both engines), separate exterior for all nose gear doors, 2 interior nose gear door (used on both) , 1 exterior and interior of each of the main gear doors (used on both), separate texture for each antenna (3), cockpit windows and frame are paintable. |
LOD MODELS (4) | LOD-1 | LOD-2 | LOD-3 | LOD-4 |
Polygon Count1970 | 1970 | 853 | 414 | 106 |
Texture Details (Things painters want to know) |
One 1024 x 1024 paint texture .bmp One 512 x 512 light map texture .bmp Texture bmp: 1 part fuselage texture(R/L) tail/rudder (R/L), separate upper and lower wings (used on both wings), separate upper and lower horizontal stabilizer (used on both), right & left engine sides, inboard engine side (used on both engines), separate exterior for each nose gear door(4), 2 interior nose gear doors (used on all) , 1 exterior and interior of each of the two main gear doors (used on both), separate texture for each antenna (3). |
LOD MODELS (4) | LOD-1 | LOD-2 | LOD-3 | LOD-4 |
Polygon Count | 2010 | 837 | 426 | 106 |
Texture Details (Things painters want to know) |
One 1024 x 1024 paint texture .bmp One 512 x 512 light map texture .bmp Texture bmp: 1 part fuselage texture(R/L) tail/rudder (R/L), separate upper and lower wings (used on both wings), separate upper and lower horizontal stabilizer (used on both), right & left engine sides, inboard engine side (used on both engines), separate exterior for each nose gear door(4), 2 interior nose gear doors (used on all) , 1 exterior and interior of each of the two main gear doors (used on both), separate texture for each antenna (3). |
McDonnell Douglas DC-9-40
LOD MODELS (4) | LOD-1 | LOD-2 | LOD-3 | LOD-4 |
Polygon Count | 1977 | 814 | 418 | 105 |
Texture Details (Things painters want to know) |
One 1024 x 1024 paint texture .bmp One 512 x 512 light map texture .bmp Texture bmp: 1 part fuselage texture(R/L) tail/rudder (R/L), separate upper and lower wings (used on both wings), separate upper and lower horizontal stabilizer (used on both), right & left engine sides, inboard engine side (used on both engines), separate exterior for each nose gear door(4), 2 interior nose gear doors (used on all) , 1 exterior and interior of each of the two main gear doors (used on both), separate texture for each antenna (3). |
McDonnell Douglas DC-9-50
LOD MODELS (4) | LOD-1 | LOD-2 | LOD-3 | LOD-4 |
Polygon Count | 1994 | 814 | 417 | 105 |
Texture Details (Things painters want to know) |
One 1024 x 1024 paint texture .bmp One 512 x 512 light map texture .bmp Texture bmp: 1 part fuselage texture(R/L) tail/rudder (R/L), separate upper and lower wings (used on both wings), separate upper and lower horizontal stabilizer (used on both), right & left engine sides, inboard engine side (used on both engines), separate exterior for each nose gear door(4), 2 interior nose gear doors (used on all) , 1 exterior and interior of each of the two main gear doors (used on both), separate texture for each antenna (3). |
LOD MODELS (4) | LOD-1 | LOD-2 | LOD-3 | LOD-4 |
LOD-5 |
Polygon Count | 2205 | 1724 | 1080 | 527 |
128 |
Texture Details (Things painters want to know) |
One 1024 x 1024 paint texture .bmp One 512 x 512 light map texture .bmp One 256 x 256 propeller texture .bmp Texture bmp: 1 part fuselage texture(R/L) tail/rudder (R/L), separate upper and lower wings (used on both wings), separate upper and lower horizontal stabilizer (used on both), right & left engine side (inboard and outboard), separate exterior for each nose gear door(4), 2 interior nose gear doors (usedon all) , 1 exterior and interior of each of the two maingear doors (used on both), separate texture for each antenna(3) , cockpit windows and frame are paintable. |